The spinning kicks often can stuck lock enemies, with good knock down keeping you safe while maintaining a crowd of enemies. I like his movesets, though I find his heatmoves a lot harder to pull off than Kiryu, who has a more balanced kit.īreaker is amazing in the right situations. Tldr im ♥♥♥♥♥♥ at playing majima and im asking for help i find no fun in anything he does in combat. also im fighting Masaru Sera and it makes me want to kill myself It is hard to do anything unique as Majima. I dont know all in all what do I do? Does anyone have any tips? Because honestly I just want to get back to playing Kiryu. I've yet to try tonfas but I really don't care to. He gets to use a ton of weapons, they are alright Taiko is good until it breaks which is immediately, katana does well but unfortunately has no heat actions, pole is really good thankfully, nunchaku are pretty painful to use, you'll get locked into long attacks and can't do anything after you've started them. Any of the rush combo finishers are nice but will rarely work since you stagger if you are near a wall. Slugger is, kinda not good, the basic rush combo is decent until something decides it doesnt want to get hit anymore and leaves your combo (minibosses, big guys) It is really slow and doesn't seem to tank hits as well as Kiryus Destroyer. Oh and rush combo 1(Idk just basic attack into the right click) is just bad, it knocks enemies down but can't hit them, then the finisher both doesn't do much damage and doesn't have range. Thug is alright, nothing special, does everything it needs to do as the basic stance, grabs, heat actions and basic attacks.īreaker, it's really good for dealing with crowds if you don't just get punched out of it which can happen easily, the lack if heat actions at first would be a cool idea but just forces you to switch to Thug if you want to execute someone.
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