![]() There weren’t really any twists like in Brood War where things went mostly wrong or you were tasked with ruining everyone’s lives but understanding what was driving the villains. That’s also besides the other issues of Kerrigan not really choosing to be evil and never doing a campaign or even a mini campaign from the eyes of the villains. And there was a 12 year gap, I think, between Brood War and WoL, so it seems strange to wait until LotV, nearly two decades later, to really get answers to those questions. We learn about Narud in HotS, but the real answers about the hybrids aren’t until LotV. We see hybrids in WoL, but we don’t learn too much more about them besides who the terrans were in Brood War’s bonus mission. I think besides the b-movie dialogue, what hurts the game is that the big teases from Brood War took three games to materialize. And the bonus mission adds some juicy answers that raise a few more questions. ![]() ![]() The Zeratul missions paint a grim future that, atmospherically, is fantastic. Overall, I still can’t wait for the final StarCraft II installment, Legacy of the Void. Hopefully, it will be released before 2016.The thing that benefits WoL’s story of that there’s still intrigue. Here I felt like I had just completed some enjoyable levels.Īnd they are enjoyable, despite all of my misgivings, I did find my time with the game entirely worthwhile, and the $40 price-point didn’t seem exorbitant even though I feel like I am completely unqualified to even attempt the game’s formidable multiplayer component (though I am grateful that Blizzard seems to have really beefed up the tutorials and practice matches for you to play before you attempt a ranked match). I just didn’t get that same feeling of personal progression I did when I played WoL I felt when I was done with that game I was better at StarCraft. ![]() StarCraft II is the new standard and will cast a shadow over all RTS titles that follow for quite some time. Prepare yourself for the definitive RTS of the decade. Which isn’t to say that these build and smash missions aren’t fun. StarCraft II: Wings of Liberty delivers on all fronts with unique singleplayer missions, a gripping story for the campaign and excellent multiplayer. There isn’t really any of that in Heart of the Swarm. For example, in one WoL level you had to move your base away from a slow moving wall of lava, which forced you to play very aggressively, or later stages when you needed distinct groups to attack different areas of the map. There, later levels challenged the types of simple strategies I used as the game went on. Through the campaign, you can make several important alterations to your army, changing their abilities in both temporary and permanent ways while leveling up Kerrigan into a close-to-unstoppable hero unit.Īdmittedly, this could have probably been alleviated slightly had I played at a higher difficulty level, though I still felt that the level designs themselves didn’t really force me to play better, which isn’t something I could say about Wings of Liberty. ![]() Where Wings of Liberty focused almost entirely on the Raynor’s Terran forces (with a small Protoss side-campaign), Heart of the Swarm is an almost entirely Zerg affair, as you control Kerrigan through her battle to recapture the swarm. You probably won’t leave the game thinking the whole thing was awful, but you probably also won’t get that emotionally invested either.Īs well, the game rolls back a few of the (pretty important) status-quo changes from the Wings of Liberty campaign, so if you were into that, this might feel a bit like backtracking. Blizzard had a lot of meaty possibilities in Kerrigan’s arc, but they are treated mostly superficially. The story in HotS has interesting material to work with, but aspects of the plot and characters come across as pretty goofy and hamfisted. This advertisement has not loaded yet, but your article continues below. ![]()
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